The global Gesture Recognition Market to
reach USD 21.10 billion by 2024, driven by an increasing demand for automation
to provide the convenience of use to the consumer. Other attributes such as
seamless use, user-friendly interface and high accuracy are anticipated to
propel the growth of the market over the projected period.
North America was the
largest market for gesture recognition due to the presence of a large-scale
gaming sector. High demand for the latest innovations in digitalized
electronics is anticipated to drive the growth. However, countries such as
China, India and Japan are likely to drive the Asia Pacific industry growth at
a CAGR of 32% over the projected period.
Conventional technologies
such as 2D are fast being replaced by 3D in numerous consumer applications such
as televisions, gaming consoles and laptops. The availability of a large number
of games with virtual & augmented reality is expected to propel the growth
of the market. Gaming consoles accounted for over 50% of the market share, and
this trend is expected to continue over the next few years.
Browse Details of Report @ https://www.hexaresearch.com/research-report/gesture-recognition-market
Gaming apps for sports and
dating are expected to witness the highest growth on account of their ability
to provide consumers with a real-life experience due to complete body movement
mapped with skeletal models. Apps such as Tinder and Pokemon Go have gained
tremendous popularity since their launch, and this trend is expected to
continue over the projected period.
Increasing integration of
gesture recognition with augmented reality is poised to drive market growth
over the expected period. Moreover, expanding application scope in automotive
& healthcare sectors is likely to propel the growth of the gesture sensing
industry. For instance, in May 2017, Skoda launched Karoq which boasts of
various features that are controlled by gesture recognition.
Companies such as Intel,
Microsoft, Samsung, Sony and SoftKinetic are some the key players in the global
touchless sensing industry. Some of these players including Samsung and Sony
are incorporating the gesture recognition software in their products such as
mobile phones and televisions.
The global market is
anticipated to witness growth over the projected period on account of rising
consumer demand for consumer electronics. High disposable income of consumers
coupled with frequent launches of advanced electronics is likely to fuel the
growth of the market over the projected period.
Hexa Research has segmented
the global gesture recognition market based on technology, applocation and
region:
Segmentation by technology,
2014 - 2024 (USD Million)
• 2D
• 3D
• 2D
• 3D
Segmentation by
application, 2014 - 2024 (USD Million)
• Tablets & Notebooks
• Smartphones
• Gaming Consoles
• Smart Televisions
• Laptops & Desktops
• Tablets & Notebooks
• Smartphones
• Gaming Consoles
• Smart Televisions
• Laptops & Desktops
Segmentation by region,
2014 - 2024 (USD Million)
• North America
• U.S.
• Europe
• UK
• Germany
• Asia Pacific
• China
• India
• Central & South America
• MEA
• North America
• U.S.
• Europe
• UK
• Germany
• Asia Pacific
• China
• India
• Central & South America
• MEA
Key players analyzed
• Intel
• Microsoft
• Sony
• Samsung
• ArcSoft
• PointGrab
• SoftKinetic
• CrunchFish
• Google Inc
• EyeSight
• Intel
• Microsoft
• Sony
• Samsung
• ArcSoft
• PointGrab
• SoftKinetic
• CrunchFish
• Google Inc
• EyeSight
Browse Related Category
Market Reports @ https://www.hexaresearch.com/research-category/electronic-devices-industry
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