Hexa Research Inc.
projects the global 3D gaming
console market to grow lucratively (over 12% CAGR) in the forecast
period (2016 to 2024). Market volumes could surpass 60 million units by 2024.
This may be attributed to the extraordinary gaming experience offered by 3D
(three-dimensional) game consoles. Technical innovations have facilitated
gamers to get a feel of the ‘real environment’ while playing.
Higher
affordability of 3D display technologies, latest software, and advanced devices
have triggered a transformation in the gaming & entertainment industry. 3D
gaming consoles project the images of conventional 2D games in
three-dimensional format.
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Report @ https://www.hexaresearch.com/research-report/3d-gaming-console-market
Moreover 3D
technology creates ‘near-perfect’ spatial localization that renders an accurate
perception of surface materials in gaming. The ‘immersive’ feel thus offered is
unparalleled. Demand is also buoyed by rising purchasing power. Youngsters,
especially, are attracted to these games due to their realistic visuals.
A major constraint
on industry growth is the high developmental costs of gaming software.
Prolonged gaming has an adverse effect on humans, especially the eyes. Also,
with smart phones equipped with three-dimensional technology, the demand for 3D
consoles may drop.
The 3D gaming
console market is split as per components, technologies, consumers, and
geographies. Components include hardware and software. Some of the technologies
are Leap Motion, Active Shutter Technology, Auto Stereoscopy, and Project
Holodeck. Oculus Rift, KINECT motion gaming, Xbox IllumiRoom, and Polarized
Shutter Technology constitute the rest.
Consumers of 3D
consoles encompass gaming, healthcare, and mobiles. Healthcare is
anticipated to largely benefit from ‘virtual reality’ that uses 3D technology.
Potential uses of these consoles across medicine include doctor training, pain
management, surgical procedures, etc.
Sony Playstation,
Microsoft Xbox, and Nintendo Wii are highly popular brands. Consoles are
available in four types; namely hand-held, home, dedicated, and micro. Based on
regions, the global market consists of Asia Pacific, Europe, North America,
South America, and the MEA (the Middle East & Africa).
Europe reigned in
2015 and is expected to do the same till 2024. Asia Pacific held considerable
shares in 2015. China is a major contributor to Asia Pacific. India, South
Korea, and Japan are the other key consumers in this region.
Asia Pacific should
be the fastest-growing geography during 2016 to 2024. This will be ascribed to
its high population and innovative technologies (like 3D imaging, virtual
reality, augmented reality, etc.). The U.S. is likely to witness rapid growth
in the near future. Its attraction for three-dimensional consoles drives the
nation.
Notable
participants in the worldwide 3D gaming console market are Microsoft
Corporation; Oculus VR; Apple Inc.; Sony Computer Entertainment Inc.; and
Electronic Arts Inc. Sony is the industry leader. It focuses on innovations and
strategic tie-ups. The company has entered alliances with software &
hardware developers. Its latest product, ‘PlayStation 4’ generated sales
volumes of 40 million units in May 2016. Its upcoming product - the ‘Morpheus
VR headset’ is highly awaited.
‘Microsoft
Corporation’ faces direct competition from ‘Sony’ products. It introduced ‘Xbox
game stations’ and ‘HoloLens VR headsets’ to enter the 3D ‘games station’
industry. Most of the players are engaged in technological developments that
will provide completely ‘immersive experience’ to gamers. They also enter
partnerships and consolidations for the same.
Browse Related Category Market Reports @ https://www.hexaresearch.com/research-category/next-generation-technologies-industry
About Us:
Hexa Research is a market research and consulting organization, offering
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industries across the globe. We offer comprehensive business intelligence in
the form of industry reports which help our clients obtain clarity about their
business environment and enable them to undertake strategic growth initiatives.
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